One of the most favoured of Khorne, the Exalted Deathbringers kill in order to ascend further in the glorious name of the Blood God. Every attack wrought with their hideous weaponry, every kill made, every panicking enemy slain without mercy or hesitation brings them closer to the pinnacle of bloodlust. An Exalted Deathbringer is a furious, whirling torrent of sheer violence, leaving nothing alive in its wake. This multi-part plastic kit gives you everything needed to make one single-pose Exalted Deathbringer of Khorne, armed with a sinister Ruinous Axe and Skullgouger. Covered in mutations, scars and Khornate symbols, this model will strike fear into all who face it in battle!
Get a head start on your Cities of Sigmar army with this money-saving boxed set! Containing the core of your army, it’ll making getting beginning a new collection simple. Inside, you’ll find a deadly raiding party of Scourge Corsairs, ready to battle for your Anvilgard army – or any Cities of Sigmar force you like! In this set, you'll find: - 1x Black Ark Fleetmaster – a skilled and deadly commander to lead your forces - 10x Black Ark Corsairs – fast-moving and versatile raiders armed with your choice of blades or repeater handbows - 1x Kharibdyss – a terrifying, regenerating monstrosity that can also be assembled as a War Hydra - 1x Scourgerunner Chariot – a rapid-striking, monster-slaying chariot that can also be built as a heavily armoured Drakespawn chariot This set contains 13 miniatures, and is supplied with 2x 120mm Oval Bases and 11x 25mm Round bases.
The Sorcerer Fecula Flyblown saw a vision of a shard-curse of endless sterility in which nothing stayed dead long enough to rot, and was horrified. She summoned a monstrous wyrmaggot which swallowed the Sorcerer and her two favoured bodyguards whole. This creature burrowed until it burst into Beastgrave, where it disgorged the group in a tide of steaming vomit. Together, The Wurmspat resolved to cure the curse at the mountain’s heart by spreading the filth so beloved of their deity. Three is the holy number of Nurgle, Chaos Lord of Decay, and three is the number of fighters in The Wurmspat. Fecula Flyblown, a powerful Sorcerer, is accompanied by two supernaturally tough Chaos Warriors. You’ll be able to assemble the three push fit models in drab green plastic quickly, ready for a game, and your three fighter cards reveal their stats to get you up to speed right away. 32 faction-specific cards allow you to harness the power of the warband's disgusting ploys and upgrades, plus objectives catering to their play-style. You'll also find 27 additional Universal upgrade, power, and objective cards to use with any warband! This set contains: 3 push fit miniatures for The Wurmspat 3 fighter cards – one for each member of the warband (Fecula Flyblown (and her ‘cat’), Sepsimus the Plaguesworn, and Ghulgoch the Butcher) 60 unique cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Beastgrave, including: - 12 objectives for The Wurmspat - 10 upgrades for The Wurmspat - 10 ploys for The Wurmspat - 9 Universal objectives - 9 Universal upgrades - 9 Universal ploys and spells
contains 1 limited model
Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs into triumphant victories. No matter their chosen expertise, all are exemplars of their kind, the embodiment of their Faction’s martial strengths. Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play. Included in the box: The Book A 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games: - A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation – this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets - Commander Tactics and Traits: these are specific Tactics and Traits for use in games, only applicable to Commanders - Psychic Powers: 6 devastating psychic powers which any Commander psyker can choose from - Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent - Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this – passive abilities which affect models within a certain distance - Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength – each featuring its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer; whether that be a psychotic berserker, a studious tactician, or anything in between - A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team – Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each - Additional rules covering deployment and battle length - Heroic Regalia: this section presents a collection of beautifully-painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield - Missions: 6 narrative play missions, 6 matched play missions and 3 open play missions for Kill Team with Commanders, along with a host of inspirational ideas for your own open play games. Each of these missions includes guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps allowing up to 4 kill teams to duke it out; - A Campaign Record sheet for you to photocopy and use to keep track of the missions you play and their results. Extras Along with the comprehensive book of rules, there is included a set of cards and tokens for use with Commanders: - 33 Universal Commander Tactics cards, acting as a handy reference for the Specialist Tactics from the book - 7 cards covering the psychic powers from the book, along with Psybolt from the Kill Team Core Manual - 20 blank Commander datacards, featuring space in which to record the name, characteristics, weapons, abilities, specialisms, demeanours, levels and injuries of your Commanders - A double-sided Commander token sheet, containing a move/charge token, a fall back/advance token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound tokens, and 3 objective tokens. A copy of the Kill Team Core Manual is required to use this set.
Devout worshippers of Chaos, the Slaves to Darkness bring war to the tortured lands of the Mortal Realms. Crush the Mortal Realms beneath the iron tread of Chaos with Battletome: Slaves to Darkness – your guide to the mortals, daemons and monsters who walk the endless Path to Glory. Inside this tome of dark and forbidden lore, you'll discover the dark world of the Slaves to Darkness - the innumerable allegiance of tribes and warrior-bands who fight ceaselessly to gain the favour of the Dark Gods. Rich background, sumptuous art and a number of short stories by acclaimed Black Library author Aaron Dembski-Bowden bring the world of the Slaves to Darkness to life as never seen before. When you're inspired to start your own conquests of the Mortal Realms, you’ll be able to field an unstoppable Slaves to Darkness army with allegiance abilities, spell lores, warscroll battalions and more that allow you to build a dizzying array of armies. Perhaps you’ll field an elite force of Chaos cavalry, riding with Archaon himself. Maybe you'll field a collection of tribal warriors and warbands from the Eightpoints, drawn together by a charismatic Darkoath leader. Or perhaps you’ll fight with a force dedicated to one of the sinister Chaos Gods. With all this plus painting guides, Path to Glory rules and more, Battletome: Slaves to Darkness is a fantastic resource for any Chaos collector. This 120-page hardback battletome contains: - Rich lore that explores the origins of the Slaves to Darkness, their worship of the Chaos Gods, and their goals in the Mortal Realms - Four thrilling short stories by Black Library author Aaron Dembski-Bowden - Tips and advice for painting and collecting your own Slaves to Darkness army - Warscrolls for all Slaves to Darkness units, presented here for ease of reference - Allegiance abilities for Slaves to Darkness armies, plus sub-faction rules that allow you to dedicate yourself to the Ravagers, Cabalites, Despoilers and the Host of the Everchosen
Guided by the Daemon Loth'shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics. Glutos Orscollion not only augments those around him with powerful abilities, but he is also a formidable Wizard and certainly no slouch in combat. If you’re after a consummate all-rounder to lead and bolster your Hedonite forces, look no further. This kit comprises 101 plastic components, with which you can assemble Glutos Orscollion and his favoured retainers on an opulent palanquin. The model comes supplied with a Citadel 170mm Oval Base.
Warlords of incredible power and menace in their own right, the Varanguard have grown into creatures of immense cruelty over many lifetimes of merciless slaughter and conquest. Each individual Varanguard has led countless campaigns across numberless centuries, having risen through the ranks of Chaos upon a fountain of blood - they command the respect of mortal lords and kings, Daemon Princes and Daemon Kings, for when they ride into battle, it is at the bidding of the Everchosen alone. Their allegiance lies solely with Archaon, and the Three-Eyed King understands perfectly how to use their massive killing capacity. Where the Varanguard ride, subjugation follows. This multi-part plastic kit contains all the components necessary to assemble three Varanguard Knights, sinister champions of Archaon. Each knight rides a daemonic steed - a barely-recognisable, twisted mutation of a horse covered in brutal armour. The kit comes with a hammer, an axe, a sword, three spears and three shields, six heads (three bare, three helmeted) and six shoulder pads - your emissaries of Archaon will look exactly as harsh as you want them to! 111 components in total, with three included Citadel 75x42mm Oval bases.
Even for creatures of Chaos, Manticores are particularly ferocious, possessed of an innate stubbornness that propels them to fight for their territory against even the most overpowering odds. No matter what their adversary, the Manticore will launch itself roaring into a bloody and brutal conflict from which there can be only a single victor. More often than not, providing their foe isn't too much bigger than them, it's the Manticore that will stand triumphant. Such wild, animalistic rage does not go unnoticed by the Slaves to Darkness. Champions will seek out, tame and ride these monstrous killers into battle, revelling in the carnage and spurring the Manticore on to more and greater acts of terror. This multi-part plastic kit contains one Chaos Lord on Manticore - a finely detailed kit that comes in 62 components, and is supplied with a Citadel 120x92mm Oval base. This kit can be optionally assembled as a Chaos Sorcerer Lord on Manticore.
Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers. Chaos Space Marines are the core of any Chaos army. Equally at home shredding opponents at range with bolter fire as they are in bloody melee, these guys can be geared up for pretty much any purpose you want on the battlefield. Combined with your choice of Marks of Chaos, Chaos Icons and deadly weaponry, they've got a place in any of your army lists. This kit builds 10 Chaos Space Marines, with your choice of weapons. The set is absolutely packed with optional extras, giving you the choice of arming every member of the squad with close-combat weapons and pistols or ranged wargear. You’ll be able to add your choice of plasma gun, flamer, meltagun, heavy bolter and missile launcher. Optional components let you build up to two Aspiring Champions, giving you the freedom to build the set as a single squad of 10 or two squads of 5. A Chaos icon, interchangeable components and optional grenades offer you even more choice, ensuring no two units need look alike. The set is even designed to be compatible with the Havocs, allowing you to mix and match heavy weapons for even more choice. This set is supplied in 144 plastic components and contains 10 x 32mm round bases.