Games Workshop- Warhammer Books come in many different forms.

If you are looking for a special codex of your favourite army, or a rule book?

These books come in a hardcover with awesome artwork written in English.

Even for Magazines like the White Dwarf you came to the right adress.

White Dwarf is THE magazine to have if you want to read about your favourite hobby. If it is painting the minatures or playing the game.

Also has Games Workshop Warhammer Books also have Novels, story’s written by respectfully writers.

The novels of Games Workshop are adventure story’s which taken place in a fantasy world or a SF world,

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Games workshop-Black Library-Saturnine

24.95
Siege of Terra Book 4 As the traitors tighten their grip on Terra, Rogal Dorn must marshal the Imperial hosts to weather the storm. But not all of the defenders will survive the onslaught… READ IT BECAUSE Dan Abnett returns to the Horus Heresy! Experience one of the crucial stages of the Siege, as Rogal Dorn and Horus match wits in a game of Regicide where the board is the Throneworld itself, and one wrong move could lead to utter devastation… THE STORY The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won? Is there one tactical stroke, one crucial combat, that could turn the tide forever and win the war outright? Written by Dan Abnett

Games Workshop-black library-The solar war

24.95
Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French

Warhammer-Black Library-Beastgrave

12.50
A Warhammer Underworlds novel In the untamed wilds of Ghur, darkness is rising. Rival warbands battle over the dread Beastgrave. Will Beastlord Ghroth prevail or can Branchwraith Kyra and her dryads stop his foul plans? READ IT BECAUSE The Warhammer Underworlds action has moved to a new arena. This is your chance to discover the secrets of Beastgrave, and the warbands battling over it. THE STORY Ghur is a realm of vast wilds and savage beasts. Few are more vicious than the herdchief, Ghroth the Rootcutter. Brutal and ruthless, he leads his warherd from one massacre to the next, slaughtering all who defy him. Yet this is not enough to sate Ghroth's bloodthirsty ambition – to become the mightiest of beastlords. When a fearsome vision promises Ghroth the power he craves, he leads a small band of warriors far across the wastes to seize the relic that will make all beastkin submit to his dominion. But Ghroth's ambition is not unopposed. Rivals within his own warherd seek to cheat him of the prize he covets. Meanwhile, in the enchanted forest of Thornwyld, an enemy of a different kind stirs. The Branchwraith Kyra has also had a vision, an apocalyptic foretelling of the destruction Ghroth will unleash upon her home. Gathering a retinue of dryads, Kyra hastens to thwart Ghroth's hunt – either by killing him or destroying the dark relic he seeks. The trail will lead both beastkin and sylvaneth across perilous wastelands. But no danger is greater than that which waits in the mountain tomb of the godbeast. It is a place of terror and legend, a place spoken of in frightened whispers. It is a place called Beastgrave. Written by C L Werner

Warhammer-Black Library-Gotrek & Felix third omnibus

20.00
A Warhammer Chronicles Omnibus The fan-favourite heroes return for three more novel-length adventures plus a host of shorter tales taking them from mist-shrouded Albion to the far south and beyond. READ IT BECAUSE In this omnibus, the torch is passed! Original series writer William King takes his final bow with Gotrek and Nathan Long takes over, changing the focus of the series and embarking on all-new adventures! DESCRIPTION Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask... Escaping from a horde of enemies, Gotrek and Felix stumble into a network of ancient magical tunnels and emerge on the mist-shrouded isle of Albion, where old foes are hatching a deadly plan. In the far south, the Slayer aids a dwarf prince against the orcs and goblins who have seized his hold. And when they meet their old friend, the dwarf engineer Malakai Makaisson, the heroes uncover a sinister plot to sabotage a dwarf airship and aid the forces of Chaos in their war with the Empire. CONTENTS Giantslayer by William King Redhand’s Daughter by William King Orcslayer by Nathan Long Manslayer by Nathan Long The Oberwald Ripper by L J Goulding Red Snow by Nathan Long Last Orders by Andy Smillie

Games Workshop-Warhammer40k- Getting started

12.00
  • Your Warhammer 40,000 adventure starts here!
  • Read all about how you can collect, build, paint, and play games with your Citadel miniatures
  • Includes two models - a Space Marine Assault Intercessor and a Necron Warrior!

Games Workshop-Warhammer 40k-codex Space Marines

37.50
  • The definitive book for Space Marines collectors
  • 98 datasheets covering units available to every First Founding Chapter, their successors and the Deathwatch
  • Includes Stratagems, Warlord Traits, Litanies of Battle, Psychic Disciplines, Chapter Relics, bespoke Crusade rules, and more!

Warhammer-Book-Codex-Chaos space marines

32.50
In this codex, you'll discover how the Chaos Space Marines came to be, their dark plans for the Imperium, and how they fight. Lore and timelines explore the long, shadowed history of these malefic warriors, from the dark days of the Horus Heresy to their renewed assault on realspace following the opening of the Cicatrix Maledictum. Collected art and illustrations bring the dark world of the Chaos Space Marines to life, while rules allow you to field an army from the Black Legion, Alpha Legion, World Eaters, Night Lords, Word Bearers, Emperor's Children, Iron Warriors, as well as renegade warbands, including ones of your own devising. You'll be able to choose from a dark arsenal, containing everything from frothing, zealous Cultists to daemonforged war engines like the Defiler. Faction rules let you tailor your strategy and tactics to the legendary Traitor Legions, like the bloodthirsty World Eaters or relentless Iron Warriors, while a huge set of Stratagems offer you all manner of dirty tricks to unleash on your foes. Meanwhile, the book is a fantastic resource for collectors, containing tips for building your army, examples of Chaos Space Marines forces, and loads of invaluable reference material and alternative colour schemes for painters. This book contains: - Lore and art exploring the history and goals of the Chaos Space Marines - A showcase of beautifully painted miniatures - 53 datasheets providing rules for using Chaos Space Marines in your games of Warhammer 40,000, including a datasheet for the Noctilith Crown scenery piece - Profiles for all weapons and wargear of the Chaos Space Marines, including 5 different Chaos icons - Legion Traits – specific special rules for the Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters, Emperor’s Children, and Renegade Chapters - 24 unique Stratagems, including 7 specific to particular Legions - Prayers to the Dark Gods: 6 prayers for any Chaos Space Marines with the Priest keyword and 4 Mark of Chaos prayers for those dedicated to a singular deity - The Dark Hereticus and Malefic psychic disciplines, 12 psychic powers for Pskers of the Chaos Space Marines, and 3 Mark of Chaos psychic powers - Artefacts of Chaos – 14 weapons and artefacts available only to Chaos Space Marines - Warlord Traits for the Chaos Space Marines, including 7 specific to particular Legions - Points values for every unit, weapon and piece of wargear for use if you are playing a matched play game, or a game that uses a points limit - 6 Tactical Objectives unique to the Chaos Space Marines Important Note This is an updated version of Codex: Chaos Space Marines, containing new art, lore and updated rules encompassing new content from Imperium Nihilus: Vigilus Ablaze, including Prayers to the Dark Gods, updated units, and more. If you already own a copy of Chaos Space Marines and Vigilus Ablaze, you'll find this book a handy compilation. However, you do not need a copy of the original codex or Vigilus Ablaze to use this product!

Warhammer – Bloodbowl almanac

40.00
Guest edited by the infamous Hall of Famer, Lord Borak the Despoiler, the 2018 Blood Bowl Almanac compiles the first three issues of Spike! Journal. The rules, team rosters and history of the Doom Lords, Naggaroth Nightmares and Nurgle’s Rotters are detailed in full, along with the Star Players at their disposal. But that’s not all – the 2018 Blood Bowl Almanac also includes a heap of other Blood Bowl rules that were, until now, only available in White Dwarf. If you missed out on the team pitch and special ball rules, now is your chance to get your hands on them, along with rules for fielding three legendary Star Players – Joseph Bugman, the White Dwarf and the Black Gobbo! Finally, the almanac also includes an updated Blood Bowl FAQ to ensure that you’re fully up to date with the latest rules clarifications.

Warhammer – Warhammer 40k rulebook

45.00
There is no time for peace. No forgiveness. No respite. There is only war. After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one… The Book A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures. Rules The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready. Three Ways to Play - Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions. - Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style. - Matched Play – for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives. Advanced Rules While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play: - Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points; - Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle; - Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom; - Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission; - Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat; - Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included; - Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run; - Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from; - Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns. Dark Millennium The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity. The Imperium of Man Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever. There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them. The Forces of Chaos You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters. The Xenos Threat This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

Warhammer – Getting started with warhammer 40k

6.50
Everything you need to get started in the galaxy of Warhammer 40,000, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Primaris Space Marine Intercessor miniature! Contained in the 104-page magazine: - A history of the Warhammer 40,000 setting – the story so far, the state of the galaxy and the dramatic history that led to it; - A guide to the armies you can collect and play with in Warhammer 40,000, showing you their motivations and introducing their histories; - Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration, with a further showcase of beautifully-painted miniatures from a variety of armies; - A detailed Battle Report – watch as the heroic Ultramarines take on the vile Death Guard in a tense fight to the end; - A guide to some of the most famous war zones of Warhammer 40,000, and the epic battles that took place there; - An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of miniatures – including your free Intercessor! - The core rules – the basic ruleset for playing games of Warhammer 40,000, with each phase broken down into simple explanations. There’s even a mission included to get you playing right away!